1. Iven’s Livery Stable
2. General Store
3. Silverdisk Hall
4. The Marrymaid
5. The Copper Coin
6. Garrison and Armory
7. Olandir Estate
8. Otterbie Manor
9. Weeping Pond
10. Crowfeather Palace
11. Market Square
12. Foundry Tavern
13. Tempting Tonics
14. Seven Tears Farms
15. Town Hall
16. Chapel of the Wanderer
17. Temple of Brigh
18. Evercandle Inn
19. Boarding House
20. Warehouse District
21. Torch Guildhouse
22. Dolga’s Foundry
23. Junkyard
24. Black Hill


Government: council
Population 4,320 (3,167 humans, 498 dwarves, 392 halforcs, 168 gnomes, 32 half-elves, 28 halflings, 25 elves, 10 androids)

Notable NPCs:

  • Captain Aaronlu Langer
  • Councilor Bazlundi Otterbie
  • Councilor Joram Kyte
  • Councilor Serantha Olandir
  • Garmen Ulreth
  • Jhestine Imierin
  • Junkmaster Garritt Burrwaddle
  • Mylan Radli
  • Smeltrunner Oskah Unteret

Torch takes its name from the violet flame that burns
atop its central hill. The fires ignited spontaneously in 4602
ar, and for nearly a year they lanced into the sky, forming a
purple column of fire that could be seen for miles around.
At the time, the Technic League was experiencing a period of
upheaval in Starfall, and its agents were unable to investigate
the rumors of the column of fire to the south. By 4604, the
flames had died down to a man-sized bonfire, leaving the
top of the hill blasted and blackened. Several industrious
locals soon discovered the flame’s heat possessed two unusual
qualities—it was hot enough to smelt skymetal ores and
work with difficult materials like adamantine, and the fires
themselves radiated a strangely directional heat. A chunk of
wood thrown a dozen feet over the fires would instantly burst
into flame, yet a piece of paper set a foot from the bonfire’s
edge wouldn’t even smolder. This unique combination of
traits made the fire a perfect forge. After a few sudden flareups
resulted in the tragic incineration of several smiths and
their partially completed forges, the townsfolk learned how
to interpret the f lares and f lashes that presaged such an
eruption. Rather than build permanent structures around the
fire, they came to rely upon portable workshops transported
up the hill via wagon or carriage, so that when the fire began
one of its unpredictable surges, the smiths could retreat to
safety to wait for the blast of fire to recede.
In this way, Torch has sustained itself. By the time the
Technic League sorted its internal politics out and sent
representatives to investigate in 4612, its agents found a
burgeoning village growing around the base of the hill.
After a cursory examination of the fire, representatives
from the Technic League met with the village’s leaders and
worked out a deal—as long as Torch sent a monthly tribute
of gold north to Starfall, the Technic League would not
maintain an official presence in the region. In this way, the
League turned what could have been competition (since at
the time it still lacked the resources to effectively manage a
remote site) into a source of income. Over the decades that
followed, Torch grew steadily, yet has never truly prospered,
because the Technic League constantly revises the amount
of the tribute it requires. Frustrations with and resentments
against the Technic League rightly have grown in Torch, yet
the League’s been careful to never tax the town to the point
of rebellion, keeping them in an uncomfortable but relatively
stable place between freedom and oppression.


Iron Gods Yennaccaro